<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://robotcombatwiki.com/index.php?action=history&amp;feed=atom&amp;title=Driving_Practice</id>
	<title>Driving Practice - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://robotcombatwiki.com/index.php?action=history&amp;feed=atom&amp;title=Driving_Practice"/>
	<link rel="alternate" type="text/html" href="https://robotcombatwiki.com/index.php?title=Driving_Practice&amp;action=history"/>
	<updated>2026-10-17T23:55:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://robotcombatwiki.com/index.php?title=Driving_Practice&amp;diff=1141&amp;oldid=prev</id>
		<title>RobotRobot: Link new pages (round 3)</title>
		<link rel="alternate" type="text/html" href="https://robotcombatwiki.com/index.php?title=Driving_Practice&amp;diff=1141&amp;oldid=prev"/>
		<updated>2026-10-17T23:26:41Z</updated>

		<summary type="html">&lt;p&gt;Link new pages (round 3)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 17 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Hammers and axes''' hit the top of your robot, often its weakest part. Keep moving, since hammers are hard to aim. (see '''[[Hammers and Axes]]''')&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Hammers and axes''' hit the top of your robot, often its weakest part. Keep moving, since hammers are hard to aim. (see '''[[Hammers and Axes]]''')&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Undercutters''' sit very low; they can struggle on rough floors and are vulnerable once flipped.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Undercutters''' sit very low; they can struggle on rough floors and are vulnerable once flipped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* For match planning, using the arena and how matches are won, see '''[[Strategy and Tactics]]'''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arena awareness==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arena awareness==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Pit Kit and Event Checklist]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Pit Kit and Event Checklist]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''[[Strategy and Tactics]]'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[GettingStarted]]''' &amp;amp;ndash; includes advice on preparing yourself&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[GettingStarted]]''' &amp;amp;ndash; includes advice on preparing yourself&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Radios]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''[[Radios]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RobotRobot</name></author>
	</entry>
	<entry>
		<id>https://robotcombatwiki.com/index.php?title=Driving_Practice&amp;diff=1110&amp;oldid=prev</id>
		<title>RobotRobot: Link the new weapon-type pages</title>
		<link rel="alternate" type="text/html" href="https://robotcombatwiki.com/index.php?title=Driving_Practice&amp;diff=1110&amp;oldid=prev"/>
		<updated>2026-10-17T17:15:34Z</updated>

		<summary type="html">&lt;p&gt;Link the new weapon-type pages&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:15, 17 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy against common opponents==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy against common opponents==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are general guidelines, not rules &amp;amp;ndash; every matchup is different. See '''[[Weapons]]''' for how each weapon type works, and the '''[https://wiki.nhrl.io/wiki/index.php?title=Common_Robot_Types NHRL guide to common robot types]''' for strengths and weaknesses.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are general guidelines, not rules &amp;amp;ndash; every matchup is different. See '''[[Weapons]]''' for how each weapon type works, and the '''[https://wiki.nhrl.io/wiki/index.php?title=Common_Robot_Types NHRL guide to common robot types]''' for strengths and weaknesses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vertical spinners and drums''' turn more slowly when their weapon is up to speed, because of gyroscopic forces (see '''[[Spinner Design]]'''). Moving around their side can work. A wedge can be a big target for a vertical spinner.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vertical spinners and drums''' turn more slowly when their weapon is up to speed, because of gyroscopic forces (see '''[[Spinner Design]]'''). Moving around their side can work. A wedge can be a big target for a vertical spinner. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(see '''[[Vertical Spinners]]''' and '''[[Drum Spinners]]''')&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Horizontal spinners''' cover a wide area. A low, strong wedge can get under them, and tipping them up can make them unstable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Horizontal spinners''' cover a wide area. A low, strong wedge can get under them, and tipping them up can make them unstable. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(see '''[[Horizontal Spinners]]''')&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Spinner against spinner:''' going weapon-to-weapon usually favors the faster or more energetic weapon. If yours is weaker, avoid weapon-to-weapon hits and aim for other parts of the robot.[https://runamok.tech/AskAaron/events.html]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Spinner against spinner:''' going weapon-to-weapon usually favors the faster or more energetic weapon. If yours is weaker, avoid weapon-to-weapon hits and aim for other parts of the robot.[https://runamok.tech/AskAaron/events.html]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Wedges and control robots''' win more often than many people expect &amp;amp;ndash; in one study of beetleweights, wedges won 65% of their matches.[https://runamok.tech/RunAmok/weapon_2016.html] Against them, avoid getting pushed into walls and hazards, and keep your weapon pointed at them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Wedges and control robots''' win more often than many people expect &amp;amp;ndash; in one study of beetleweights, wedges won 65% of their matches.[https://runamok.tech/RunAmok/weapon_2016.html] Against them, avoid getting pushed into walls and hazards, and keep your weapon pointed at them. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(see '''[[Wedges and Control Robots]]''')&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Flippers and lifters''' try to flip you or pin you. Have a plan for being upside down.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Flippers and lifters''' try to flip you or pin you. Have a plan for being upside down. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(see '''[[Flippers and Lifters]]''')&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Hammers and axes''' hit the top of your robot, often its weakest part. Keep moving, since hammers are hard to aim.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Hammers and axes''' hit the top of your robot, often its weakest part. Keep moving, since hammers are hard to aim. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(see '''[[Hammers and Axes]]''')&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Undercutters''' sit very low; they can struggle on rough floors and are vulnerable once flipped.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Undercutters''' sit very low; they can struggle on rough floors and are vulnerable once flipped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RobotRobot</name></author>
	</entry>
	<entry>
		<id>https://robotcombatwiki.com/index.php?title=Driving_Practice&amp;diff=1000&amp;oldid=prev</id>
		<title>RobotRobot: New page: driving drills, radio settings, strategy vs common opponents, arena awareness, judging</title>
		<link rel="alternate" type="text/html" href="https://robotcombatwiki.com/index.php?title=Driving_Practice&amp;diff=1000&amp;oldid=prev"/>
		<updated>2026-10-17T06:32:16Z</updated>

		<summary type="html">&lt;p&gt;New page: driving drills, radio settings, strategy vs common opponents, arena awareness, judging&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Driving skill wins more matches than almost anything else. Many experienced builders say driving ability is the single biggest factor in winning, and some teams arrive at events having barely driven their own robot.[https://makezine.com/article/technology/robotics/10-rules-to-win-at-robot-combat/][https://engineerdog.com/2018/06/03/what-are-the-key-ingredients-for-a-competitive-combat-robot/] This page covers how to practice, radio settings that help, basic strategy against common opponents, and driving with the judges in mind.&lt;br /&gt;
&lt;br /&gt;
''Safety: only run your weapon inside an arena or a '''[[Test Boxes|test box]]'''. For driving practice outside, remove or disconnect the weapon, or lock it.''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Start early==&lt;br /&gt;
* Get your robot driving as early as possible in the build, and practice as much as you can before the event. One common suggestion is to build a cheap, simple &amp;quot;junk bot&amp;quot; first, just to learn to drive.[https://combatrobotics.wiki.duke.edu/index.php/Making_your_first_combat_robot]&lt;br /&gt;
* Practice hitting things before the event, too: don't let the first time your robot hits something be at the tournament.[https://combatrobotics.byu.edu/getting-started/helpful-tips]&lt;br /&gt;
&lt;br /&gt;
==Drills==&lt;br /&gt;
Team Run Amok suggests drills like these:[https://runamok.tech/AskAaron/events.html]&lt;br /&gt;
* '''Figure eight''' around two objects, as smoothly as you can. Then do it in reverse.&lt;br /&gt;
* '''Numbered targets:''' chalk six numbered circles on the floor; a friend calls out numbers at random and you drive to each one as fast as you can. Add obstacles as you improve.&lt;br /&gt;
* '''Push into a corner:''' push several loose objects into one chosen corner.&lt;br /&gt;
* '''Line up and hit:''' back far away from a target, line up, and hit it at full speed.&lt;br /&gt;
Other useful practice:&lt;br /&gt;
* '''Chase a moving target,''' such as a cheap RC car driven by a friend.[https://makezine.com/article/technology/robotics/10-rules-to-win-at-robot-combat/] A real opponent will come at you rather than run away, so practicing against another combat robot is even better.&lt;br /&gt;
* '''Drive upside down.''' Robots get flipped all the time. When inverted, forward and backward swap, and with practice it becomes natural.[https://runamok.tech/AskAaron/radio.html] (See '''[[Self-Righting]]'''.)&lt;br /&gt;
* '''Drive on half a drivetrain:''' disconnect one side and learn to limp around. It happens in matches, and under SPARC rules a robot that can still move in a controlled line isn't counted out.&lt;br /&gt;
* '''Practice in a real arena''' whenever you can, for example at a club build night.&lt;br /&gt;
&lt;br /&gt;
==Radio settings that help==&lt;br /&gt;
See '''[[Radios]]''', '''[[Radios/Mixing]]''' and Team Run Amok's '''[https://runamok.tech/RunAmok/zigzag.html Transmitter Tweaks]''' guide:&lt;br /&gt;
* '''Trim''' the drive so both sides start moving at the same stick position, with the wheels off the ground.&lt;br /&gt;
* '''Dual rates:''' lower the steering rate (for example to 50%) for precise driving, with a switch for full rate.&lt;br /&gt;
* '''Expo''' makes the stick less sensitive near the center while keeping full speed at the ends, which helps with fine control.&lt;br /&gt;
* '''End points:''' turn down the faster side so the robot drives straight at full speed.&lt;br /&gt;
* '''Invert switch:''' many radios can flip the controls for driving upside down. Some drivers find switching distracting and simply learn to drive inverted.[https://runamok.tech/AskAaron/radio.html]&lt;br /&gt;
* '''Gyros''' can help some robots (especially two-wheel designs) drive straight, but they can cause uncontrolled spinning when the robot is upside down, so have a way to switch them off.[https://runamok.tech/RunAmok/gyro.html]&lt;br /&gt;
* After changing trims or mixing, '''re-check your [[Failsafes|failsafe]]'''.&lt;br /&gt;
&lt;br /&gt;
==Strategy against common opponents==&lt;br /&gt;
These are general guidelines, not rules &amp;amp;ndash; every matchup is different. See '''[[Weapons]]''' for how each weapon type works, and the '''[https://wiki.nhrl.io/wiki/index.php?title=Common_Robot_Types NHRL guide to common robot types]''' for strengths and weaknesses.&lt;br /&gt;
* '''Vertical spinners and drums''' turn more slowly when their weapon is up to speed, because of gyroscopic forces (see '''[[Spinner Design]]'''). Moving around their side can work. A wedge can be a big target for a vertical spinner.&lt;br /&gt;
* '''Horizontal spinners''' cover a wide area. A low, strong wedge can get under them, and tipping them up can make them unstable.&lt;br /&gt;
* '''Spinner against spinner:''' going weapon-to-weapon usually favors the faster or more energetic weapon. If yours is weaker, avoid weapon-to-weapon hits and aim for other parts of the robot.[https://runamok.tech/AskAaron/events.html]&lt;br /&gt;
* '''Wedges and control robots''' win more often than many people expect &amp;amp;ndash; in one study of beetleweights, wedges won 65% of their matches.[https://runamok.tech/RunAmok/weapon_2016.html] Against them, avoid getting pushed into walls and hazards, and keep your weapon pointed at them.&lt;br /&gt;
* '''Flippers and lifters''' try to flip you or pin you. Have a plan for being upside down.&lt;br /&gt;
* '''Hammers and axes''' hit the top of your robot, often its weakest part. Keep moving, since hammers are hard to aim.&lt;br /&gt;
* '''Undercutters''' sit very low; they can struggle on rough floors and are vulnerable once flipped.&lt;br /&gt;
&lt;br /&gt;
==Arena awareness==&lt;br /&gt;
* Know where the pits, hazards, push-outs and corners are before the match starts.&lt;br /&gt;
* Under the standard '''[[SPARC Match Rules]]''', pins are limited to 5 seconds (stationary) or 10 seconds (active), and a robot that enters a pit or push-out zone loses. If you push your opponent in but get stuck yourself, it counts as both robots entering.&lt;br /&gt;
* Avoid getting stuck on walls: under the standard un-stick rule, you don't get an un-stick if your opponent put you there.&lt;br /&gt;
&lt;br /&gt;
==Driving for the judges==&lt;br /&gt;
If the match goes to the judges, how you drive matters. Under the '''[[SPARC Judging Guidelines]]''', robots score for engagement by attacking, chasing and pinning, and lose points for sitting and waiting or running away. Short pauses to spin up a weapon or self-right don't count against you, and being slow isn't held against you either. Many builders' best advice is simple: go for the knockout, and try not to need the judges at all.[https://makezine.com/article/technology/robotics/10-rules-to-win-at-robot-combat/]&lt;br /&gt;
&lt;br /&gt;
==Simulators==&lt;br /&gt;
There's no widely used driving simulator for combat robots, but '''[https://robot-rumble.itch.io/builds Robot Rumble 2]''' is a free game where you can design robots and practice driving them.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* '''[[Pit Kit and Event Checklist]]'''&lt;br /&gt;
* '''[[GettingStarted]]''' &amp;amp;ndash; includes advice on preparing yourself&lt;br /&gt;
* '''[[Radios]]'''&lt;/div&gt;</summary>
		<author><name>RobotRobot</name></author>
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