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	<id>https://robotcombatwiki.com/index.php?action=history&amp;feed=atom&amp;title=Weight_Management</id>
	<title>Weight Management - Revision history</title>
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	<updated>2026-10-17T23:56:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://robotcombatwiki.com/index.php?title=Weight_Management&amp;diff=1018&amp;oldid=prev</id>
		<title>RobotRobot: New page: weight rules (SPARC, NHRL), weight budgets, saving weight, making weight at events</title>
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		<updated>2026-10-17T06:46:25Z</updated>

		<summary type="html">&lt;p&gt;New page: weight rules (SPARC, NHRL), weight budgets, saving weight, making weight at events&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Every combat robot is a balancing act between weapon, armor, drive and electronics, all within a strict weight limit. Being even slightly overweight can cost you a match or keep you out of an event, while every gram you save can go into something useful. This page covers planning a weight budget, saving weight, and making weight at events. For the weight classes themselves, see '''[[RobotClasses|Robot Classes]]'''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==The rules==&lt;br /&gt;
* '''Weight classes''' are set by each event; the SPARC names and limits are listed in the '''[[SPARC Tournament Procedures]]'''. Robots that walk, shuffle or use unusual drives can weigh more (see '''[[Multibots, Walkers and Shufflers]]''').&lt;br /&gt;
* '''Re-weighs:''' under SPARC rules, officials can re-weigh a robot at any time. A robot less than 5% over must get under weight before its next match; more than 5% over, and it forfeits its previous match too. Repeat offenders can be disqualified.[https://sparc.tools/SPARC%20Tournament%20Procedures%20v1.2.pdf]&lt;br /&gt;
* '''NHRL''' uses its own rules: being up to 2.5 oz over earns a penalty point and a chance to fix it, while anything more is an immediate loss by TKO.[https://wiki.nhrl.io/wiki/index.php?title=NHRL_Rules]&lt;br /&gt;
* Weigh your robot the way it will fight: with its battery, in its heaviest configuration (with the heaviest weapon option or armor set), and with any removable link in place. Check whether your event weighs the weapon lock.&lt;br /&gt;
&lt;br /&gt;
==Plan a weight budget==&lt;br /&gt;
Before you build, write down the weight of every part and add it up. A spreadsheet works well, or your '''[[CAD for Combat Robots|CAD]]''' software can calculate it from the materials you assign.&lt;br /&gt;
* Start with the parts you're buying (motors, ESCs, battery, receiver, wheels) &amp;amp;ndash; their weights are known.&lt;br /&gt;
* Decide how much weight to give the weapon, armor and frame. There's no fixed rule: a spinner might put a large share of its weight into the weapon, while a wedge or control robot might put more into drive and armor.&lt;br /&gt;
* '''Leave a margin''' for wires, screws, glue, heat-shrink and the things you'll inevitably add later. Small robots in particular gain weight from hardware and wiring faster than you'd expect.&lt;br /&gt;
* Aim to finish a little under the limit, so you have room for repairs and changes at the event.&lt;br /&gt;
&lt;br /&gt;
==Saving weight==&lt;br /&gt;
* '''Choose materials by weight, not thickness''' &amp;amp;ndash; compare at equal weight (see '''[[Armor and Materials]]''').&lt;br /&gt;
* '''Size the battery to what you need.''' Calculators like the '''[https://runamok.tech/RunAmok/TTT_example.html Tentacle torque and amp-hour calculator]''' help you avoid carrying more battery than you'll use (see '''[[Batteries]]''').&lt;br /&gt;
* '''Remove material where it isn't needed''': pocket or hollow out plates and printed parts, and use less infill or fewer walls in 3D printed parts where they aren't loaded (see '''[[3D Printing]]''').&lt;br /&gt;
* '''Shorten wires''' and use appropriately sized ones (see '''[[Wiring and Soldering]]''').&lt;br /&gt;
* '''Use lighter fasteners''' where loads are low: shorter screws, fewer screws, or titanium or aluminum hardware (see '''[[Fasteners and Hardware]]''').&lt;br /&gt;
* '''Combine parts''': a frame part that also mounts the motors, or a weapon that also self-rights, saves weight twice.&lt;br /&gt;
* Don't save weight in the places that take hits &amp;amp;ndash; a lighter robot that breaks isn't a better robot.&lt;br /&gt;
&lt;br /&gt;
==Making weight at events==&lt;br /&gt;
* '''Bring a scale''' that can weigh your whole robot, and check it against the event's scale if you can.&lt;br /&gt;
* Weigh again after every repair or change &amp;amp;ndash; replacement parts often weigh more than the originals (see '''[[Pit Kit and Event Checklist]]''').&lt;br /&gt;
* Have a plan for quick weight savings if you're over: a lighter wedge or armor panel, a smaller battery, or holes you can drill.&lt;br /&gt;
* Some events allow extras, such as a small camera, above the weight limit &amp;amp;ndash; check the event's rules (SPARC's optional camera rule allows it if officials approve).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* '''[[RobotClasses|Robot Classes]]'''&lt;br /&gt;
* '''[[Drive Systems]]''' &amp;amp;ndash; how heavy drive motors usually are&lt;br /&gt;
* '''[[Spinner Design]]''' &amp;amp;ndash; how weapon weight affects energy&lt;/div&gt;</summary>
		<author><name>RobotRobot</name></author>
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