Difference between revisions of "Rules"

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== Robot Combat Rules ==
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=Robot Combat Rules=
Rules around building and competing with robots are focused on keeping things fair and safe. Robots can be dangerous so be sure to take precautions when building and testing your creations.<br>
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Robot combat has several organizations that develop rules of play. The rules cover both robot construction and match procedures. However, in the USA there is no national league or governing body defining local rules. The sport is still young, and each event can choose its own rules, experiment, and innovate.
  
Robot Combat rules typically cover both robot construction and match procedures. There is no single governing body for Robot Combat which means each event can use whatever rules they like but the different rule sets have a lot of overlap. The first thing you should do before building your robot is to figure out which [https://robotcombatwiki.com/wiki/Events event] you are building for and determine which rule set they use. Before you get too far into your robot make sure to know if the event you are building for have any exceptions for changes to the standard rules. Also be aware that any event organizer may disqualify a robot if they feel something about it is unsafe so if you think you've found a loophole or workaround to make your bot more destructive, clear it with the event organizer before you show up.<br>
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Good rules ensure fair fights, impartial judging decisions, and most of all, uniform standards of safety.
  
[http://sparc.tools <strong>Sparc.tools</strong>] has the most commonly used rules for [http://sparc.tools/wordpress/wp-content/uploads/2019/SPARC_Robot_Construction_Specifications_v1.3.pdf Robot Construction] and [http://sparc.tools/wordpress/wp-content/uploads/2017/05/SPARC_Match_Rules_v1.2.pdf Match Procedures].<br>
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==Standardized rules==
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Here are some of the organizations which have published rules and guidelines for robot combat events. You can freely download and read any of these rules.
  
The [https://www.fightingrobots.co.uk/ <strong>Fighting Robot Association</strong>] is centered in the UK and most events in Europe use their [https://www.fightingrobots.co.uk/content/23-rules-and-safety_1 rules]. The RFA rules are very similar to the Sparc.tools rules but there are a few differences so if you plan on competing in events across the two rule sets be sure that your robot will qualify.<br>
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*'''[https://sparc.tools/ Standard Procedures for the Advancement of Robot Combat]''', publisher of numerous resources for arena construction, competitors, judges, and more.<br />SPARC has the most commonly used reference guides for robot construction and match Procedures. Event organizers discuss SPARC rules changes regularly.
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*'''[http://www.nerc.us/ Northeast Robotics Club]''', a prominent competitive organization - [http://www.nerc.us/rules.html NERC Rules]
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*'''[https://www.fightingrobots.co.uk/ Fighting Robot Association]''' is centered in the UK - most events in Europe use their [https://www.fightingrobots.co.uk/content/23-rules-and-safety_1 FRA Rules]
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*'''[https://www.nhrl.io/ National Havoc Robot League]''' have their own [https://www.nhrl.io/rules NHRL Rules]
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*'''[https://battlebots.com/ BattleBots]''' is a TV show with 250 pound fighting robots - [https://battlebots.com/rules/ BattleBots Rules] are reviewed yearly
  
The [https://50day.io/mediawiki/index.php/Norwalk_Havoc_Robot_League <strong>Norwalk Havoc Robot League</strong>] has their own set of [https://50day.io/mediawiki/index.php/NHRL_Event_Rules rules] and have some differences in weight allowances for multi-bots.<br>
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(National Robotics League is not on this list because only students on authorized teams may participate.)
  
<strong>Battlebots</strong> is a TV show that features 250 pound fighting robots and they have their own [https://battlebots.com/rules/ <strong>rules</strong>]. Many of their rules are similar to the other rule sets but they have an active weapon requirement and further limitations on weapons for safety reasons.
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==Local rules==
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When building your robot, decide which '''[[events]]''' you plan to compete in, learn which standard rules are in use, and check for exceptions or changes to the rules that may affect you. Generally events are locally run, and each is different, with rules adapted to the local requirements and situation, including the event venue, number of available volunteers or workers, and arena type.  Here are some examples of local variations:
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* '''Arenas''' - For many bot builders, travel to multiple locations to compete isn't practical.  Consequently, multi-city leagues are unusual, and unlike football, the arena of play is not standardized.  Some arenas have metal floors, some wood; some will have pits or fences, while others do not; some arenas have thick, heavy polycarbonate windows while others can safely contain only bots with lower total weapon energy.
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* '''Venues''' vary as well; for example, many if not most local clubs meet in event spaces where open flame isn't allowed, preventing the use of fire weapons. The use of power tools may be restricted to a safe area or even banished to the outdoors.
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* When '''Volunteers''' are scarce or unavailable, the event may be streamlined in various ways, such as simplified judging (see below).
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* '''Match time''' is most typically 3 minutes; however, if there are many competitors or other event time restrictions, two-minute matches are common.
  
== Judging Systems ==
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=Judging Systems=
More detail and references are needed.
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There are several different methods to judge a robot combat match.
  
There are several different judging systems. One used by many events is from Sparc.tools. Their [http://sparc.tools/?p=27 system] has judges assign a total of points based off of Aggression (5 points), Damage (6 points) and Control (6 points) between two opponents. With the odd number of points and three judges there won't be any ties.
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Generally, if a robot is disabled, thrown out of bounds, or unable to travel normally on the arena floor, the judges will determine that the robot has lost the match.
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If neither bot is disabled or disqualified, judges must render a decision. This is usually done with a point system weighted to bring out the best in bot designers and drivers, but designed never to result in a tie. For example, judges under SPARC rules give points for Aggression (5 points), Damage (6 points) and Control (6 points), but shared between two opponents.
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If both robots appear to have suffered equal damage, each would receive equal points (3 each) using the SPARC rules. If both also exhibited equal control ability, both would receive 3 points. The judges must weigh which driver was the more aggressive to break the tie. However, it's possible on some point scoring systems for 2 of 3 judges to believe one robot has won, but the 3rd judge assigns enough points to override them.
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==Edge cases==
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Event organizers may make exceptions for specific issues caused by the arena itself. For example, if bots gets jammed against the walls due to a design flaw or normal arena wear and tear, judges may direct opponents to stop the match and free a bot that gets stuck instead of counting that bot out of play. The bot's driver is expected to avoid that situation in the future.
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A "one free unstick" rule may also apply to bots that have become entangled or locked together.
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==Judge's Call variant==
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Many events have done away with the detailed scoring system and simply have each judge indicate which bot they felt won the overall match. While this may lead to more consistent results, some builders get frustrated without scores to indicate why they won or lost the match. Different events also have different allowances for judges to talk with each other when making decisions. Some events want each judge to come to their own conclusions independently, while others think it better to have judges compare notes and discuss the results.
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==Outcome variant==
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Matches can also be judged by a simplified system based solely by the state of the robots at the end. For example:
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*2 points awarded to the survivor when the other bot is knocked out, disabled, or falls into a pit ('''Win''')
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*2 points awarded if the opponent is disqualified or forfeits the match before it starts ('''Bye''')
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*1 point awarded to each bot remaining after time expires and the match is over ('''Tie''')
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*0 points for a bot that is knocked out, disabled, or falls into a pit ('''Loss''')
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*0 points awarded to a bot that is not ready for combat or is disqualified ('''Forfeit''')
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This system is ideal for informal matches and usually doesn't require impartial judgment. However, it's important that the term "disabled" is clearly defined and understood by all participants.
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Since all types of bots must be able to disable their opponent, it's best if this variant is played in an arena with pits or other hazards that will potentially allow wedge bots and partially damaged bots a chance to win.

Latest revision as of 05:53, 7 July 2024

Robot Combat Rules

Robot combat has several organizations that develop rules of play. The rules cover both robot construction and match procedures. However, in the USA there is no national league or governing body defining local rules. The sport is still young, and each event can choose its own rules, experiment, and innovate.

Good rules ensure fair fights, impartial judging decisions, and most of all, uniform standards of safety.

Standardized rules

Here are some of the organizations which have published rules and guidelines for robot combat events. You can freely download and read any of these rules.

(National Robotics League is not on this list because only students on authorized teams may participate.)

Local rules

When building your robot, decide which events you plan to compete in, learn which standard rules are in use, and check for exceptions or changes to the rules that may affect you. Generally events are locally run, and each is different, with rules adapted to the local requirements and situation, including the event venue, number of available volunteers or workers, and arena type. Here are some examples of local variations:

  • Arenas - For many bot builders, travel to multiple locations to compete isn't practical. Consequently, multi-city leagues are unusual, and unlike football, the arena of play is not standardized. Some arenas have metal floors, some wood; some will have pits or fences, while others do not; some arenas have thick, heavy polycarbonate windows while others can safely contain only bots with lower total weapon energy.
  • Venues vary as well; for example, many if not most local clubs meet in event spaces where open flame isn't allowed, preventing the use of fire weapons. The use of power tools may be restricted to a safe area or even banished to the outdoors.
  • When Volunteers are scarce or unavailable, the event may be streamlined in various ways, such as simplified judging (see below).
  • Match time is most typically 3 minutes; however, if there are many competitors or other event time restrictions, two-minute matches are common.

Judging Systems

There are several different methods to judge a robot combat match.

Generally, if a robot is disabled, thrown out of bounds, or unable to travel normally on the arena floor, the judges will determine that the robot has lost the match.

If neither bot is disabled or disqualified, judges must render a decision. This is usually done with a point system weighted to bring out the best in bot designers and drivers, but designed never to result in a tie. For example, judges under SPARC rules give points for Aggression (5 points), Damage (6 points) and Control (6 points), but shared between two opponents.

If both robots appear to have suffered equal damage, each would receive equal points (3 each) using the SPARC rules. If both also exhibited equal control ability, both would receive 3 points. The judges must weigh which driver was the more aggressive to break the tie. However, it's possible on some point scoring systems for 2 of 3 judges to believe one robot has won, but the 3rd judge assigns enough points to override them.

Edge cases

Event organizers may make exceptions for specific issues caused by the arena itself. For example, if bots gets jammed against the walls due to a design flaw or normal arena wear and tear, judges may direct opponents to stop the match and free a bot that gets stuck instead of counting that bot out of play. The bot's driver is expected to avoid that situation in the future.

A "one free unstick" rule may also apply to bots that have become entangled or locked together.

Judge's Call variant

Many events have done away with the detailed scoring system and simply have each judge indicate which bot they felt won the overall match. While this may lead to more consistent results, some builders get frustrated without scores to indicate why they won or lost the match. Different events also have different allowances for judges to talk with each other when making decisions. Some events want each judge to come to their own conclusions independently, while others think it better to have judges compare notes and discuss the results.

Outcome variant

Matches can also be judged by a simplified system based solely by the state of the robots at the end. For example:

  • 2 points awarded to the survivor when the other bot is knocked out, disabled, or falls into a pit (Win)
  • 2 points awarded if the opponent is disqualified or forfeits the match before it starts (Bye)
  • 1 point awarded to each bot remaining after time expires and the match is over (Tie)
  • 0 points for a bot that is knocked out, disabled, or falls into a pit (Loss)
  • 0 points awarded to a bot that is not ready for combat or is disqualified (Forfeit)

This system is ideal for informal matches and usually doesn't require impartial judgment. However, it's important that the term "disabled" is clearly defined and understood by all participants.

Since all types of bots must be able to disable their opponent, it's best if this variant is played in an arena with pits or other hazards that will potentially allow wedge bots and partially damaged bots a chance to win.