Difference between revisions of "Weapons"
m (→Wedges: Reasons to have wedges) |
(→Lifting weapons: More uses, more types) |
||
Line 1: | Line 1: | ||
=Lifting weapons= | =Lifting weapons= | ||
These weapons lift the opponent and cause them to lose control of motion.<br> | These weapons lift the opponent and cause them to lose control of motion.<br> | ||
− | Some lifters are used to gain control over their opponent so they can be thrown in a pit or tipped upside down while other lifting designs are simply used to give the robot more control over their opponent. | + | Some lifters are used to gain control over their opponent so they can be thrown in a pit or tipped upside down, while other lifting designs are simply used to give the robot more control over their opponent. |
==Wedges== | ==Wedges== | ||
A wedge is a sloped front that might lift an opponent off the ground, even slightly. Many bots have wedges in their design, even if it appears to be only incidental to the bot's operation. | A wedge is a sloped front that might lift an opponent off the ground, even slightly. Many bots have wedges in their design, even if it appears to be only incidental to the bot's operation. | ||
===Uses=== | ===Uses=== | ||
*Breaking contact between the opponent's wheels and the ground | *Breaking contact between the opponent's wheels and the ground | ||
− | *Lifting an opponent until their weapon is unable to reach, or no longer effective | + | *Lifting an opponent until their weapon is unable to reach you, or no longer effective |
− | *Armored defense | + | *Lifting an opponent to keep it from attacking your active weapon, assuming your weapon has greater reach than theirs |
+ | *Lifting an opponent to feed it into your active weapon | ||
+ | *Armored defense; deflection against attacking weapons | ||
*Crushing opponents against walls | *Crushing opponents against walls | ||
*Pushing opponents into hazards | *Pushing opponents into hazards | ||
Line 13: | Line 15: | ||
Generally the bot with the lower wedge is at an advantage, but imperfections in arena floors and walls can make it very difficult to drive with a ground-scraping wedge. | Generally the bot with the lower wedge is at an advantage, but imperfections in arena floors and walls can make it very difficult to drive with a ground-scraping wedge. | ||
===Types=== | ===Types=== | ||
− | *Fixed | + | *'''Fixed''' wedges are attached to the body of the bot, or are part of the body. Many insect-weight bots have only two wheels, and a wedge or scoop holds up the front of back of the bot. A fixed wedge slightly above the arena floor can be effective, but may be ineffective against a lower wedge. Wedges that rest on the floor can become jammed due to floor scratches, uneven floors, and damage to the bot, and can be stuck under walls or barriers. |
− | *Hinged | + | *'''Hinged''' or ground-scraping wedges slide on the floor and may be more likely to get under an opponent, and they pivot to discourage jamming on uneven floors. |
==Wedgelets== | ==Wedgelets== | ||
− | Small wedges that are used to get under opponents are often called wedgelets. These small wedges can often save weight but can be difficult to make strong enough to survive an opponents weapon. The '[https://www.botkits.com/collections/all-products/products/wolverine-kit-d2-version Wolverine Claws]' by [[BotKits.com]] are a very effective example of a wedgelet. | + | Small wedges that are used to get under opponents are often called wedgelets. These small wedges can often save weight but can be difficult to make strong enough to survive an opponents weapon. The '[https://www.botkits.com/collections/all-products/products/wolverine-kit-d2-version Wolverine Claws]' by [[BotKits.com]] are a very effective example of a wedgelet. Wedgelets offer little in the way of armored defense except against low attacks, but they have the benefit of being individually replaced without the cost of renewing a full-sized wedge. |
*Passive | *Passive | ||
*Possible steering toward a damaging main weapon | *Possible steering toward a damaging main weapon |
Revision as of 22:52, 9 July 2021
Lifting weapons
These weapons lift the opponent and cause them to lose control of motion.
Some lifters are used to gain control over their opponent so they can be thrown in a pit or tipped upside down, while other lifting designs are simply used to give the robot more control over their opponent.
Wedges
A wedge is a sloped front that might lift an opponent off the ground, even slightly. Many bots have wedges in their design, even if it appears to be only incidental to the bot's operation.
Uses
- Breaking contact between the opponent's wheels and the ground
- Lifting an opponent until their weapon is unable to reach you, or no longer effective
- Lifting an opponent to keep it from attacking your active weapon, assuming your weapon has greater reach than theirs
- Lifting an opponent to feed it into your active weapon
- Armored defense; deflection against attacking weapons
- Crushing opponents against walls
- Pushing opponents into hazards
- Lifting opponents out of bounds or into a pit
Generally the bot with the lower wedge is at an advantage, but imperfections in arena floors and walls can make it very difficult to drive with a ground-scraping wedge.
Types
- Fixed wedges are attached to the body of the bot, or are part of the body. Many insect-weight bots have only two wheels, and a wedge or scoop holds up the front of back of the bot. A fixed wedge slightly above the arena floor can be effective, but may be ineffective against a lower wedge. Wedges that rest on the floor can become jammed due to floor scratches, uneven floors, and damage to the bot, and can be stuck under walls or barriers.
- Hinged or ground-scraping wedges slide on the floor and may be more likely to get under an opponent, and they pivot to discourage jamming on uneven floors.
Wedgelets
Small wedges that are used to get under opponents are often called wedgelets. These small wedges can often save weight but can be difficult to make strong enough to survive an opponents weapon. The 'Wolverine Claws' by BotKits.com are a very effective example of a wedgelet. Wedgelets offer little in the way of armored defense except against low attacks, but they have the benefit of being individually replaced without the cost of renewing a full-sized wedge.
- Passive
- Possible steering toward a damaging main weapon
Lifters
- Possible lift and carry
- Single vs. forks
- Lift with spinner
Flippers
- Launchers
Spinning weapons
Spinning weapons can inflict damage on opponents with a hard, fast impact from a rotating element.
Beater bar
- Drum
Horizontal spinner
- Blades
- Discs
- Bars
- High vs. low
- Gyroscopic effects
Vertical spinner
- Saw arms
- Gyro effects
Angled spinner
Full body weapons
Large portions of your bot, or even the entire bot, can be put into motion as a spinning weapon.
Shell spinner
Ring spinner
Meltybrain
Thwackbot
Full body drum
Full body flail
Hammer weapons
Hammers inflict destructive shock waves, dents, and puncture damage on opponents.
Impact/blunt
Spike/piercing
Horizontal
- Rare
Control weapons
Seize control of opponents and puncture or throw them for damage.
Clamp
- Dustpan
Suplex
Crushers
- Mandibles
- Spike/scorpion
Ramming weapons
Spear/piercing
Plows
- Steering opponents
- Articulation
Other
Flamethrowers
- Where permitted
Projectiles
- Cannon