Weapons
Lifting weapons
These weapons lift the opponent and cause them to lose control of motion.
Some lifters are used to gain control over their opponent so they can be thrown in a pit or tipped upside down while other lifting designs are simply used to give the robot more control over their opponent.
Wedges
Generally the both with the lower wedge is at an advantage but imperfections in arena floors and walls can make it very difficult to drive with a ground-scraping wedge.
- Fixed
- Hinged type/ground-scraping
- Break opponent contact with ground
- Use with walls
- Use with pits
Wedgelets
Small wedges that are used to get under opponents are often called wedgelets. These small wedges can often save weight but can be difficult to make strong enough to survive an opponents weapon. The 'Wolverine Claws' by BotKits.com are a very effective example of a wedgelet.
- Passive
- Possible steering toward a damaging main weapon
Lifters
- Possible lift and carry
- Single vs. forks
- Lift with spinner
Flippers
- Launchers
Spinning weapons
Spinning weapons can inflict damage on opponents with a hard, fast impact from a rotating element.
Beater bar
- Drum
Horizontal spinner
- Blades
- Discs
- Bars
- High vs. low
- Gyroscopic effects
Vertical spinner
- Saw arms
- Gyro effects
Angled spinner
Full body weapons
Large portions of your bot, or even the entire bot, can be put into motion as a spinning weapon.
Shell spinner
Ring spinner
Meltybrain
Thwackbot
Full body drum
Full body flail
Hammer weapons
Hammers inflict destructive shock waves, dents, and puncture damage on opponents.
Impact/blunt
Spike/piercing
Horizontal
- Rare
Control weapons
Seize control of opponents and puncture or throw them for damage.
Clamp
- Dustpan
Suplex
Crushers
- Mandibles
- Spike/scorpion
Ramming weapons
Spear/piercing
Plows
- Steering opponents
- Articulation
Other
Flamethrowers
- Where permitted
Projectiles
- Cannon