Difference between revisions of "Switches"

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(Added some common switchs - should be reviewed.)
 
(Editing, link switch, multi switch, power lights)
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To avoid injury, competition rules for combat robots in most cases require them to be turned off when entering or leaving the combat box or arena. Many also require a power indicating light so people can see if the bot is "live." Check the rules that govern your events before participating.
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==Design Considerations==
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*The switch must be direct-acting; it can't be a small switch that turns off a larger, inaccessible relay or contactor.
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*Switches that maintain contact through moderate spring pressure may fail or momentarily open if your bot experiences high impacts. This is why maintaining positive contact with screws is so common.
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*Normally switches need to be reachable from outside the bot, often with a tool. One thing designers need to consider is how to safely turn off the robot's power while it is active. Remember weapon and drive systems may not be working properly after a match, so place your switch making sure that both your tool (if any) and your hands are far away from moving parts. In larger robots, think about being able to access the switch without having to flip over the robot.
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==No Switch==
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If the rules allow it, some people will choose to power-on their robots by simply plugging in their batteries. This approach is only suitable for smaller robots, and often takes additional time with builders trying to secure the wires and closing covers on the bot before their match.
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==Removable Link==
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In place of a switch, a removable link (loop of wire, jumper plug, or shorting bar) can be used. This link is pushed into a connector, which is placed where the link can be safely plucked from the robot without tools at the end of the match, or in case of emergency. These are common in UK/EU matches, as they are required by the [[Rules|FRA rules]]. Larger bots may require more than one link on opposite sides of the bot.
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== Power Switches ==
 
== Power Switches ==
[[File:WhyachiMS05.jpg|thumb|Whyachi MS-5]]
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Most people choose some readily available power switches to turn their robots on and off. Although many options will work, some like Hella switches require significant modifications to be suitable for robot combat.
Although some people will choose to power-on their robots by simply plugging in their batteries, this approach is only suitible for smaller robots and will usually take additional time with builders tryig to secure the wires before their match. Most people choose some readily available power switches to turn their robots on and off. Although many options will work, some like Hella switches require significant modifications to be suitible for robot combat.<br>
 
One thing designers need to consider is how to safely access the robot's power switch when it is active. Remember weapon and drive systems may not be working properly after a match, so place your switch away from moving parts. Additionally, in larger robots think about being able to access the switch without having to flip over the robot.<br>
 
 
 
  
 
===Nano Power Combat Robotics Switch===
 
===Nano Power Combat Robotics Switch===
[https://itgresa.com/product/nano-power-switch/ This very simple switch] uses a screw to contact to conductive pads to complete the circuit. At <1g, it is suitible for tiny 150g robots and for 1lb robots that don't draw a lot of current.
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[https://itgresa.com/product/nano-power-switch/ This very simple switch] uses a screw to contact conductive pads to complete the circuit. At <1g, it is suitable for tiny 150g robots and for 1lb robots that don't draw a lot of current.
  
 
===Fingertech===
 
===Fingertech===
 
[[File:FingerTechSwitch.jpg|thumb|Fingertech Switch]]
 
[[File:FingerTechSwitch.jpg|thumb|Fingertech Switch]]
[https://www.fingertechrobotics.com/proddetail.php?prod=ft-mini-switch This tiny 2.15g switch] is extremly popular. It is well built, affordable, and can handle up to 40amps making it suitible for many smaller to medium sized robots. It is activated by a 3/32" hex wrench.
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[https://www.fingertechrobotics.com/proddetail.php?prod=ft-mini-switch This tiny 2.15g switch] is extremely popular. It is well built, affordable, and can handle current up to 40 amps, making it suitable for many smaller to medium sized robots. It is activated by a 3/32" hex wrench.
  
 
===Whyachi MS-05===
 
===Whyachi MS-05===
[http://teamwhyachi.com/switches.html The smaller switch from Team Whyachi] weighs 1oz making it much too big for insect sized robots but it will easily handle 140amps for a 3 minute match making it great for medium sized weapon systems and sometimes, full-sized robot drive systems. It is activated by a 5/32 hex wrench.
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[[File:WhyachiMS05.jpg|thumb|Whyachi MS-05]]
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[http://teamwhyachi.com/switches.html The smaller switch from Team Whyachi] weighs 1oz, making it much too big for insect sized robots, but it will easily handle 140 amps for a 3 minute match making it great for medium sized weapon systems and sometimes, full-sized robot drive systems. It is activated by a 7/64" hex wrench.
  
 
===Whyachi MS-2===
 
===Whyachi MS-2===
This big switch chomes in at 5oz but can handle tremndous amounts of current and is suitible for most large weapon systems. One challenge with these switches is how then handle higher voltages. The 5/32" hex wrench can be slow to make it's connection which can result in electrical arching and carbon build-up on the contactors. There are some high-voltage add-ons which can reduce the problem.
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This big switch comes in at 5oz but can handle tremendous amounts of current and is suitable for most large weapon systems. One challenge with these switches is how then handle higher voltages. It takes several turns of the 5/32" hex wrench to make the connection, which can result in electrical arcing and damage to the contacts. There are some high-voltage add-ons which can reduce the problem.
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==Multiple Switches==
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The larger the bot, the more likely you will be required to meet strict safety rules regarding switch placement and accessibility. Your bot may need a separate weapons switch, mobility power switch, safety kill switch, and/or control circuits switch, so that only required circuits will be activated at any given time.
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==Power Lights==
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Many events require a power indicator on combat robots, to know whether the switches are on, or the links are in place. For small bots, the LEDs on the radio or control circuits can be made visible through the plastic body or through access holes. For larger bots with multiple circuits or switches, lights must indicate whether each circuit is on or off.

Revision as of 20:08, 13 November 2021

To avoid injury, competition rules for combat robots in most cases require them to be turned off when entering or leaving the combat box or arena. Many also require a power indicating light so people can see if the bot is "live." Check the rules that govern your events before participating.

Design Considerations

  • The switch must be direct-acting; it can't be a small switch that turns off a larger, inaccessible relay or contactor.
  • Switches that maintain contact through moderate spring pressure may fail or momentarily open if your bot experiences high impacts. This is why maintaining positive contact with screws is so common.
  • Normally switches need to be reachable from outside the bot, often with a tool. One thing designers need to consider is how to safely turn off the robot's power while it is active. Remember weapon and drive systems may not be working properly after a match, so place your switch making sure that both your tool (if any) and your hands are far away from moving parts. In larger robots, think about being able to access the switch without having to flip over the robot.

No Switch

If the rules allow it, some people will choose to power-on their robots by simply plugging in their batteries. This approach is only suitable for smaller robots, and often takes additional time with builders trying to secure the wires and closing covers on the bot before their match.

Removable Link

In place of a switch, a removable link (loop of wire, jumper plug, or shorting bar) can be used. This link is pushed into a connector, which is placed where the link can be safely plucked from the robot without tools at the end of the match, or in case of emergency. These are common in UK/EU matches, as they are required by the FRA rules. Larger bots may require more than one link on opposite sides of the bot.

Power Switches

Most people choose some readily available power switches to turn their robots on and off. Although many options will work, some like Hella switches require significant modifications to be suitable for robot combat.

Nano Power Combat Robotics Switch

This very simple switch uses a screw to contact conductive pads to complete the circuit. At <1g, it is suitable for tiny 150g robots and for 1lb robots that don't draw a lot of current.

Fingertech

Fingertech Switch

This tiny 2.15g switch is extremely popular. It is well built, affordable, and can handle current up to 40 amps, making it suitable for many smaller to medium sized robots. It is activated by a 3/32" hex wrench.

Whyachi MS-05

Whyachi MS-05

The smaller switch from Team Whyachi weighs 1oz, making it much too big for insect sized robots, but it will easily handle 140 amps for a 3 minute match making it great for medium sized weapon systems and sometimes, full-sized robot drive systems. It is activated by a 7/64" hex wrench.

Whyachi MS-2

This big switch comes in at 5oz but can handle tremendous amounts of current and is suitable for most large weapon systems. One challenge with these switches is how then handle higher voltages. It takes several turns of the 5/32" hex wrench to make the connection, which can result in electrical arcing and damage to the contacts. There are some high-voltage add-ons which can reduce the problem.

Multiple Switches

The larger the bot, the more likely you will be required to meet strict safety rules regarding switch placement and accessibility. Your bot may need a separate weapons switch, mobility power switch, safety kill switch, and/or control circuits switch, so that only required circuits will be activated at any given time.

Power Lights

Many events require a power indicator on combat robots, to know whether the switches are on, or the links are in place. For small bots, the LEDs on the radio or control circuits can be made visible through the plastic body or through access holes. For larger bots with multiple circuits or switches, lights must indicate whether each circuit is on or off.